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K-6 Classroom Special Events - Toy Building Adventures

Preview: "Pushes & Pulls" On-Demand Video Lesson 

 

Students build a fascinating tumbling toy while exploring the concepts of Pushes, Pulls, Strong vs. Gentle Forces, Direction, Patterns and the importance of Experimenting!  

 

Grades:                    K-2 

Length:                     60-90 minutes

Group Size:            15-150 students

Students Need:    “Pushes and Pulls” Toymaker Kits, crayons, markers

 

More Info:   Your primary students will experience a fun-filled, hands-on toy-building adventure that directly supports and extends national science standards around the topic of Pushes and Pulls.

 

Professional toy inventor and nationally recognized educator Rick “Mister Toymaker” Hartman provides the  instruction with a Video-Guided (On-Demand) lesson teeming with scientific surprises, entertaining demonstrations and informative content.

 

Your students will use simple materials like pegboard, ice cream spoons and tongue depressors to build two fascinating toys that demonstrate important concepts studied in classrooms. Topics like:  pushes and pulls, gravity, strength of force, patterns, motion, experiment, speed, direction, and slope

 

Perfect for curriculum enhancement, "In-School Field Trips," and other special occasions, the "Pushes and Pulls" workshop promises to be a "Best Day Ever" for students, teachers, and parent volunteers alike!

Pushes and Pulls (K-2) Class Pack Special

  • K-PS2-1 Motion and Stability: Forces and Interactions

    Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.

     

    K-2-ETS1-1 Engineering Design

    Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

     

    K-2-ETS1-2 Engineering Design

    Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

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